Archive for the Movies Category

Tranzor’s The Thing: Late Night TV Edit

Posted in Movies on April 26, 2011 by Daryl Brownell

Just when you think you’ve seen it all on the World Wide Web…

While aimlessly drifting through random Google searches last week, I was somehow led to a website called www.fanedit.org, a site where movie fans upload their own versions of commercially released flicks. I was skeptical initially, as I’ve dabbled into the same thing from time to time (for the sake of my own amusement) with less than stellar results. However, one particular edit, Tranzor’s The Thing: Late Night TV Edit, made me curious; not only is John Carpenter’s The Thing my all-time favorite movie, but as I read through the description I discovered that the movie was edited to make it appear like a Chiller Theatre style of local TV broadcast. Considering that I try to catch Wolfman Mac’s Chiller Drive-In every Saturday night, I knew that this particular fan edit might be worth suffering through a day’s worth of RapidShare downloads to watch.

The editor, a fellow who goes by the name of Tranzor (duh), made The Thing black and white, added film grain and scratch noises to emulate that of an old, rotting 16mm film, and zoomed in on the widescreen picture to make a new pan & scan image. Tranzor even cut out scenes of extreme gore and cursing to further enhance the “late night fright night” television experience of yesteryear. Several other changes were made…but I don’t want to ruin any more surprises here.

Don’t take my word for it. Here’s a few screenshots of the movie that I took (bless you, Media Player Classic Home Cinema):

Tranzor's "The Thing"

Tranzor's "The Thing"

Tranzor's "The Thing"

Tranzor's "The Thing"

I have downloaded and burned the DVD. Bravo, Tranzor. Best time I’ve had watching a movie in quite a while.

The banner below will take you straight to the description page, and from there you can find links to download the DVD file folder. NOTE FOR NOVICES: You will need WinRAR to extract the DLC file, not to mention the DVD itself when all the separate RAR files have all been downloaded. You’ll also need JDownloader, an excellent batch downloading program, installed in order to open the DLC file. The DLC will automatically add the RapidShare links for the DVD to jDownloader when opened.

Which brings me to my only complaint tonight: RapidShare sucks. Unless you’re a premium user, downloading a set of RAR files that are 3GB in total size might take you a day or two (as it did for me). Luckily, Tranzor’s other edits are available through Megaupload; I only hope that he’ll add MU mirrors for this at some point.

So what are you waiting for? Get over there, download, burn, enjoy, and leave Tranzor some good feedback while you’re at it.

10 Simple Rules for Making a Great Horror Movie

Posted in Editorials & Rants, Movies on July 5, 2010 by Daryl Brownell

Horror movies today have left me disgruntled and disillusioned (or maybe I’m just always brimming with piss and vinegar). Paltry remakes, tedious sequels, and uninspired, formulaic retreads permeate the landscape of big-budget modern horror movies. If you want to see any kind of originality, you’re forced to sift through the independent circuit.

Even the horror masters have faded in recent times. George A. Romero, who merely five years ago proved he still had some of that zombie magic left after a twenty-year hiatus with Land of the Dead, has since released two sub par zombie flicks independently. These movies, Diary of the Dead and Survival of the Dead, contain interesting concepts that are never explored to their full potential, lack of character development (something George has always been well known for), poor CGI effects and silly, physics-defying methods of zombie disposal.

I know that my opinion will invoke the ire of Romero loyalists – who all believe that George can do no wrong when it comes to zombies – but I don’t hold back for anybody on God’s green earth. Hell, I’m a George A. Romero loyalist, but I think I know a classic zombie flick when I see it, and his last two movies left me with nothing more than a sour taste in my mouth.

But at least George is still plugging away; you’ve got to give him that much. John Carpenter – who as of this writing is finally filming another movie – has been mostly MIA since 2001, which was when the mediocre Ghosts of Mars was released. Sam Raimi, who brought horror, comedy, and comic book heroism together in Evil Dead 2, Army of Darkness and Darkman, has recently delivered the entertaining Drag Me to Hell, but will Sony Pictures and the Spider-Man franchise do the same to him?

Those are just a few of the maestros. But never fear, Hollywood; Daryl is here to save you from the kinds of horror movies that only spoiled teenage girls talk about at the mall’s food court. They are called Daryl’s 10 Simple Rules, and – if you obey each rule – the chances are good that you’ll finally make a horror movie that won’t be considered just a great horror movie, but a great movie. Period. Of course, these rules can be bent depending on what type of horror movie you’re making; a horror/comedy, for example, is never limited to any sets of rules. But if you want to make an all-time classic that really scares the bejesus of your intended audience for years to come…then you’ve come to the right place. Daryl’s Boot Camp is in session, and you don’t have to like it.

You just have to do it.

RULE #1: SET THE TONE. Hollywood…stop kicking off your horror movies with music video-like presentations, over-the-top opening credits or no opening titles at all. I love heavy metal music, but even I have to admit that it has its place and that is not at the beginning of a horror movie. A plodding opening sequence with haunting music and disturbing imagery interspersed throughout can do much, much more. A few examples of this would be Seven (1995), Dead Birds (2004), and Land of the Dead (2005). You can even mix up this formula, like the Dawn of the Dead remake did; start off fast, grab the audience by their collective throat, really suck them into the chaos…and then slow it down. Setting the tone for a horror movie is all too often overlooked.

RULE #2: ESTABLISH THE ATMOSPHERE. This is also disregarded by many modern horror movies. Dramatic camera angles that highlight long shadows, darkened crevices, ominous skies, claustrophobic stairwells and hallways, etc. slowly absorb your audience into the mounting tension. If you make your environments seem as menacing as your monstrous catalysts (whatever they happen to be), then the audience empathizes with your characters more and paranoia becomes communal. Examples can be seen in The Exorcist (1973), Halloween (1978), The Thing (1982), Prince of Darkness (1986), The Ring (2002), and Dead Birds (2004).

RULE #3: LITTLE OR NO MUSIC. Throw out the kind of loud music that mindlessly attracts your adolescent demographic and scrap even complex symphonic arrangements. High decibel levels always divert the human senses from the escalating suspense. You don’t want your music to be loud at all; rather, you want your music to be subtle and ambient, something that slithers through the ears and into the viewer’s subconscious. Bass, synthesizers and keyboards can do what no electric guitar, wicked rhyme or orchestra can do. This rule has a symbiotic relationship with Rule #2. When both are done well, they feed off of each other and augment the atmosphere. A shining example of this can be seen in John Carpenter’s incredible The Thing (1982). When MacReady throws the kennel door open and casts his flashlight on the abomination inside of it, listen carefully to the music in the background. As the dog-thing shrieks its rage at the stunned humans, that warbling, droning music crawls under your skin (kind of like the thing itself) and immediately tells you that the end was nigh for the inhabitants of Outpost 31.

However, some scenes demand no music. In The Exorcist (1973), the only music needed during the climactic exorcism was the fearful screams and hollow commands of the two embattled priests.

RULE #4: DEVELOP THINE CHARACTERS. Character development? In a horror movie? What a staggering concept. But did you ever wonder why so many people cheer on the murderous exploits of Jason Vorhees in the Friday the 13th films? With Tommy Jarvis being the sole exception…IT’S BECAUSE THE CHARACTERS SUCK. They’re shallow, sex-crazed teenagers with no other thought or compulsion but to get intoxicated and screw like rabbits eating whole ginseng roots. Hell, I support Jason as he rampages through Crystal Lake like a homicidal Hulk, because he has more charisma wearing a mask and brandishing a machete than the 1,786 (or so) horny teens he’s brutally killed…combined.

Developing your characters is vital to making an effective horror movie. If the viewer doesn’t care about the main characters or their plight, then how do you expect the audience to ever be scared for them? Total immersion in fear is the most necessary ingredient in a horror movie, and these rules are aimed to cover fear at any and every angle. When Roger is bitten by a zombie in the original Dawn of the Dead, I’m willing to bet most of you were pretty upset; I sure was when I first saw it. Why is that? Because his character was pretty well embellished before that point…but the role was also well-acted by Scott H. Reiniger. Struggling and relatively unknown actors usually have something to prove, which is why I would prefer casting them rather than big-money actors if I were making a horror movie. But well known actors can also surprise you; John Cusack’s role in 1408 (2007) comes to mind. His acting made that movie and gave the character of Mike Enslin a great deal of substance. Pick the actors that can best bring your characters to life and utilize those talents to properly flesh those characters out.

RULE #5: KEEP THE “JUMP” MOMENTS TO A MINIMUM. You want to tease your audience, not desensitize them thirty minutes into your film. If you litter your movie with too many “jump” moments – whether they’re justifiable or not – your audience won’t give a rusty you-know-what when the genuine scares begin. Here’s an example of an effective “jump” moment: Heroine hears strange noise upstairs. Heroine goes to investigate. After a lengthy sequence that’s full of tension and expectation, the heroine discovers…absolutely nothing. The heroine goes back downstairs so she can go to bed. She brushes her teeth. She gurgles mouthwash and spits it into the sink. She looks at her face in the mirror. She puts on her nightgown. She opens her bedroom door. She walks past her closet AND SOMETHING GRABS HER FROM INSIDE THE CLOSET! A successful “jump” moment happens out of nowhere, especially after a sense of normalcy has been established (or re-established) in a particular scene.

Many horror fans fondly recall Jason erupting from the waters of Crystal Lake at the end of the original Friday the 13th as one the greatest “jump” moments of all time. I agree, but I think I have a better one in mind; anyone who’s seen The Exorcist III will know exactly what I’m talking about.

RULE #6: GET RID OF THE SHAKY CAMERA. Shaky camera shots are fine during a scene of intense action, but I don’t want to get seasick while I’m watching a simple exchange of dialogue. It seems that shaky camera shots are littered across the landscape of both the silver and small screens nowadays. My only theory is that this current trend has been inspired by reality TV…and if you’re turning to reality television for any sort of new ideas to implement in your horror movie, you need to go back to the drawing board.

RULE #7: TONE DOWN THE GORE FACTOR AND CGI. Gore and violence should be kept to the barest minimum possible in a horror movie. Why? Go back up to Rule #5 and read it again. Desensitizing your audience too quickly will make them more apathetic when beloved characters start to get maimed later on. When gore and violence does happen in a movie, it should happen like how it does in real life…short, sloppy, and vicious. Have you ever seen a real fist fight? I’ve seen plenty – and been in more than a few myself – to understand that real violence is not a fluid arrangement of physical sequences; a fist fight is a rough, bloody tangle of flying limbs. Whether it’s a physical altercation or the brutal death of a character, keep it short and simple…like a punch in the stomach.

Now, about CGI. STOP RELYING ON IT SO DAMN MUCH. CGI should be used to enhance tried and true effects and/or cover up flaws in its design. While there are a few exceptions to this rule, it angers me whenever I see sloppy CGI instead of remarkable animatronics or puppetry; I can spot shoddy CGI effects from a mile away…and I’m blind in one eye. CGI can’t replace a good squib when a zombie gets its brains splattered all over the wall. CGI can’t replace the realism of a hideous creature built by a dedicated FX team who adore their dying craft. CGI can’t replace excellent makeup or gruesome masks…but CGI can supplement some – or all – of the above. Construct your effects before you bring in the computer geeks to help out.

RULE #8: AMBIGUITY. Audiences today demand explanations. Let me tell you something: as a horror writer, I hate trying to come up with believable – or, at the very least, halfway plausible – explanations to otherwise unexplainable phenomenon. That’s why I’ve stuck with short stories and novellas recently, because writers are still allowed to make a hasty exit when the reader is expecting complete clarification. In a movie, ambiguity is the best bet. Explain some things but leave other questions unanswered. An example would be to explain what your horrific catalyst is, but never reveal where it came from. Then the question of where becomes the quandary of each and every person in your audience. They will find their own answers, and that kind of interactivity with your intended audience will flourish into loyalty for your creation. When it comes to answering who, what, when, where, how, and why, resolve only half of those queries at the most.

H.P. Lovecraft said it best. “The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” All aspiring horror creators should take his words to heart.

RULE #9: END IT ALL. This is horror, and in horror, the good guys rarely win. If they do win, if they manage to defy the odds and overcome the unspeakable horrors they must face, it should always come with a heavy price that’s usually paid with their sanity or their souls. Halloween (1978) has a climax that alarms the viewer even though Laurie Strode and Dr. Loomis survive. The ending troubles you because you know next to nothing about what, exactly, Michael Myers really is, but you know that he’s still alive and you know that he could be anywhere, watching and waiting in the shadows.

Classic examples of effectively disturbing and nihilistic climaxes can be found in Night of the Living Dead (1968), Invasion of the Body Snatchers (1978), The Thing (1982), Saw (2004), 28 Weeks Later (2007) and The Mist (2007). The ending of The Mist was the last movie I’ve seen to have a soul-crushing finale that kicks you in the gut. Repeatedly.

RULE #10: TO HELL WITH SEQUELS. Sequels are mostly wastes of time. I liked the first Saw because it was one of the few movies to come out over the last ten years that I couldn’t accurately predict at the 40 minute mark. Saw II, however, was much more predictable, at least for me. I lost interest halfway through Saw III, and I haven’t bothered to watch any of the latter sequels. Some of them may even be good (or have good qualities to them), but my motivation for watching them is nil because I’m tired of the formula. When you make a horror movie, you’ve got to have a balls-out mentality with it. Don’t plan for any sequels or cater your story for a potential sequel. Implement your best ideas and hardest effort now. If sequel opportunities do come along, and if you genuinely care about your creations, you’ll be forced to raise the bar that you’ve already set for yourself. Just try to keep the sequels at one or two, please. When a franchise hits four movies long, you’re asking for creative self-implosion.

That’s it, Hollywood. Obey Daryl’s 10 Simple Rules and horror movies can stop languishing in the purgatory of remakes and unoriginality you’ve put them in. Just mention my name somewhere in the credits.

I’m starving here.